Connect StreamLabs data to a graphic layer

Captivate Broadcast can display real-time Streamlabs alerts in your graphic. Complete the steps in this article to connect to Streamlabs.

Note: This feature is only available in Captivate Broadcast.

  1. In Captivate 's playout interface, open a project (if a project isn't already open) and select a graphic in the playlist.

    Tip: Want to create a new graphic? Open the Library panel and drag a design from the library to the playlist. If you create a new graphic with a Streamlabs design from the library's Inputs section, your graphic is already connect to a Streamlabs input, so go to step 3. If you create a new graphic from the library's Designs section, complete step 2 to add the Streamlabs input to your graphic.

  2. Select the new Graphic Layer in the Layer Workspace(if it's not already selected), then choose Select a data source Gaming > Streamlabs and select a Streamlabs input to add that input to the design.

    The Streamlabs input appears in the 3rd tab in the Layer Properties panel and in the Data Source column on that Graphic Layer in your channel. In addition, the Streamlabs input and its variables appear in the Preview panel.

    Tip: To remove a data source from a graphic, Select a data controller Gaming > Streamlabs > None.

  3. Click one of the buttons in the Streamlabs panel and follow the on-screen instructions to log in to Streamlabs.

    input-streamlabs-panel.png

  4. Click the Link Data button in the Preview panel to view the Streamlabs input and variables. (If the input's variables aren't visible, expand the Streamlabs list.)
  5. Click and drag a Streamlabs variable onto an object in your graphic. Repeat this step for each variable you want to include in your graphic.

    Tip: To remove an input from a graphic layer navigate to the Preview panel. Click the link data button, then right click on the data source name and choose Remove input.

    input-streamlabs-preview.png

The data for your Streamlabs input is now visible in your graphic and updated in real time.

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