3D Bouncing Frames creates a series of bouncing "frames" around one scene before blending into the next scene.
Use the controls to adjust the frames' behavior.
- Frames sets the amount of frames. Turn the dial to the right for more frames, to the left for fewer frames.
- Amplitude controls the strength of the bounce. Turn the dial to the right for a stronger bounce, to the left for a weaker bounce.
- Vibration adds extra jittery motion to the frames as they move.
- Depth sets the distance to move the set of bouncing frames away from the camera. Use in conjunction with Tilt to create a three dimensional view of the bouncing frames.
- Cohesion controls the timing of the frames relative to each other. Turn all the way to the left to move the frames one by one. Turn to the right to move them increasingly in unison.
- Tilt sets the direction to tilt the frames as they pull away when Depth is turned up.
- Rotation rotates the direction of the first scene's transition to the second scene. Try each of the six rotations to get the effect you desire, or choose no rotation at all.
- Fog gives the flying scenes a white glow. Turn the dial to the right for harshest glow, to the left for subtle or no glow.
- Shine adds a metallic sheen to the scene. (This is especially powerful when combined with Fog.)
- Background sets a background scene.
The Drop Shadow group allows you to set the style and position of a shadow in order to make the image parts stand out against the background image the best.
- Offset sets the distance of the shadow from the object.
- Angle sets the direction the shadow is cast.
- Blur controls the width of the shadow edge blur.
- Color sets the color of the shadow
- Opacity controls the transparency of the shadow.