3D Louvers makes your first scene look like window louvers that morph into your second scene.
Use the controls to adjust the characteristics.
- Shading gives the louvers a more realistic appearance by shading the back of each as it spins. Turn the dial to the right for more intense shading, to the left for more subtle shading.
- Slices decides the amount of louvers that are generated. Turn the dial to the right for more louvers, to the left for fewer louvers.
- Cohesion controls the timing of the panels relative to each other. Turn all the way to the left so the panels move one by one. Turn to the right to move the panels increasingly in unison.
- Orientation positions the louvers horizontally or vertically.
- Check the Reverse box to reverse the direction of the action.
- Fog gives the scene a white glow. Turn the dial to the right for harshest glow, to the right for subtle or no glow.
- Shine adds a metallic sheen to the scene. (This is especially powerful when combined with Fog.)
- Background sets a background scene.
The Drop Shadow group allows you to set the style and position of a shadow in order to make the image parts stand out against the background image the best.
- Offset sets the distance of the shadow from the object.
- Angle sets the direction the shadow is cast.
- Blur controls the width of the shadow edge blur.
- Color sets the color of the shadow
- Opacity controls the transparency of the shadow.