Titler Live Broadcast can display real-time YouTube Live alerts in your design. Complete the steps in this article to connect to YouTube Live.
Note: This feature is only available in Titler Live Broadcast.
Tip: Want to include curated comments from a YouTube Live channel in your design? You can if you're licensed for Titler Live Broadcast. See Connect social media data to a design for details.
- In Titler Live's playout interface, open a project (if a project isn't already open) and select a graphic in the playlist.
Tip: Want to create a new graphic? Open the Library panel and drag a design from the library to the playlist. If you create a new graphic with a YouTube Live design from the library's Inputs section, your graphic is already connect to a YouTube Live input, so go to step 3. If you create a new graphic from the library's Designs section, complete step 2 to add the YouTube Live input to your graphic.
- Choose Inputs > Gaming > YouTube Live and select a YouTube Live input to add that input to the design.
The YouTube Live input appears in the Input field in the Attributes panel and in the playlist for that graphic. In addition, the YouTube Live input and its variables appear in the Edit / Preview panel.
- You can also add inputs to a design from the Input drop-down list in the Attributes panel or playlist.
- To remove an input from a graphic, right-click (Windows) or Control + click (Mac) on the name of an input in the Edit / Preview panel and choose Remove input.
- In the YouTube Live panel, follow the on-screen instructions to sign in to your YouTube Live account.
- Click the Show Inputs button in the Edit / Preview panel to view the YouTube Live input and variables. (If the input's variables aren't visible, expand the YouTube Live list.)
- Click and drag a YouTube Live variable onto an object in your graphic. Repeat this step for each variable you want to include in your graphic.
Tip: To disconnect a variable from an object in your graphic, right-click a variable in the Edit / Preview panel and choose Disconnect variable.
The data for your YouTube Live input is now visible in your graphic and updated in real time.